Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
This structure fit neatly into what we needed for the offlining work. A new serverless repo was created for generating the Native AOT DLL files. The repo contains a core project that depends on the pre-existing library projects allowing for code reuse. Individual platform projects were created for handling all the custom build and linking logic required for Windows as well as each supported console.
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